3D printing offers students the ability to experience their projects from the concept stage to the actual creation of the model. This creates both excitement and a better understanding of the design process as they gain hands-on experience from conception to creation.
3D printing provides students with opportunities to experiment with ideas, expanding and growing their creativity.
Using 3D design programs, such as TinkerCad, our students are led to learn complex things through simple quests.
We are Makers!
Maker education is an approach to problem-based and project-based learning that relies upon hands-on, often collaborative, learning experiences as a method for solving authentic problems.
A makerspace is a room that contains tools and components, allowing people to enter with an idea and leave with a complete project.
A hackerspace is a place where anyone with a keen interest in tech can meet, work, share skills and engage in creative problem solving.
Minecraft for Education or Micro:bit?
Educational technology researchers have found that video games capture children’s attention and provide particularly favorable conditions for learning and has shown positive effects on cognitive, affective and psycho-motor functioning.
Minecraft: Education is a game-based learning platform that promotes creativity, collaboration, and problem-solving in an immersive digital environment.
The micro:bit is a pocket-sized computer that allows students to get creative with digital technology. This could be a digital watch, fitness tracker or a games console. The possibilities are limitless!
It only takes a spark to IGNITE their imagination!
Rocketry inspires kids’ STEM interests through hands-on, explorative learning and ignites their imagination as they advance higher, further and faster during each playtime adventure.
Learning to code is the same as learning a new language skill, and is one of the fastest growing occupations. Coding promotes critical thinking and problem-solving that are in demand.
Parallel or Series? Transistors or resistors? Ohm’s Law or Watt’s Law? Students learn the foundation of electronics by designing circuits and soldering their own projects.